Ingenious automatons which appeared to think on their own. Dubious mermaids and wild men who resisted classification. Elegant sleight-of-hand artists who routinely exposed the secrets of their trade. These were some of the playful forms of fraud which astonished, titillated, and even outraged nineteenth-century America's new middle class, producing some of the most remarkable urban spectacles of the century.
In The Arts of Deception, James W. Cook explores this distinctly modern mode of trickery designed to puzzle the eye and challenge the brain. Championed by the "Prince of Humbug," P. T. Barnum, these cultural puzzles confused the line between reality and illusion. Upsetting the normally strict boundaries of value, race, class, and truth, the spectacles offer a revealing look at the tastes, concerns, and prejudices of America's very first mass audiences. We are brought into the exhibition halls, theaters, galleries, and museums where imposture flourished, and into the minds of the curiosity-seekers who eagerly debated the wonders before their eyes. Cook creates an original portrait of a culture in which ambiguous objects, images, and acts on display helped define a new value system for the expanding middle class, as it confronted a complex and confusing world.
Brilliant, practical, and humorous conversations with one of the twentieth-century’s greatest musicologists on art, culture, and the physical pain of playing a difficult passage until one attains its rewards.
Throughout his life, Charles Rosen combined formidable intelligence with immense skill as a concert pianist. He began studying at Juilliard at age seven and went on to inspire a generation of scholars to combine history, aesthetics, and score analysis in what became known as “new musicology.”
The Joy of Playing, the Joy of Thinking presents a master class for music lovers. In interviews originally conducted and published in French, Rosen’s friend Catherine Temerson asks carefully crafted questions to elicit his insights on the evolution of music—not to mention painting, theater, science, and modernism. Rosen touches on the usefulness of aesthetic reflection, the pleasure of overcoming stage fright, and the drama of conquering a technically difficult passage. He tells vivid stories about composers from Chopin and Wagner to Stravinsky and Elliott Carter. In Temerson’s questions and Rosen’s responses arise conundrums both practical and metaphysical. Is it possible to understand a work without analyzing it? Does music exist if it isn’t played?
Throughout, Rosen returns to the theme of sensuality, arguing that if one does not possess a physical craving to play an instrument, then one should choose another pursuit. Rosen takes readers to the heart of the musical matter. “Music is a way of instructing the soul, making it more sensitive,” he says, “but it is useful only insofar as it is pleasurable. This pleasure is manifest to anyone who experiences music as an inexorable need of body and mind.”
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.
Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.
One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
Banu Şenay documents the years-long training required to become a neyzen—a player of the ney. The process holds a transformative power that invites students to create a new way of living that involves alternative relationships with the self and others, changing perceptions of the city, and a dedication to craftsmanship. Şenay visits reed harvesters and travels from studios to workshops to explore the practical processes of teaching and learning. She also becomes an apprentice ney-player herself, exploring the desire for spirituality that encourages apprentices and masters alike to pursue ney music and its scaffolding of Islamic ethics and belief.
Ben Seidler, an intense, passionately committed violist, is at the height of his career as a member of the Casa Bella Quartet, one of the foremost string quartets in the nation. His gifts as a concert artist had always been intuitive, but love did not come so easily. It took determination to win the hand of his wife, Dory, who was reluctant to set aside her ambitions of becoming an artist.
Their marriage is at once complex and ordinary, balancing the rigors of long rehearsal sessions against the daily round of family life with their two sons. Then suddenly the rhythm of their lives is shattered when Ben falls victim to multiple sclerosis. Stubbornly independent, Ben refuses to rely on others until necessity forces him to see that there are things beyond his control. Through a new closeness with his aging father, his older son, and, most importantly, Dory, he learns to accept help and to appreciate human frailty and affection.
As Ben's health declines, Dory is forced to resume her career and compete in a world dominated by men, and to re-examine her feelings and commitment to her husband. As their lives change, so does their marriage, and Ben and Dory forge a new kind of love, a fierce love that sustains them through everything.
Pulitzer Prize–winning novelist Toni Morrison brings the genius of a master writer to this personal inquiry into the significance of African-Americans in the American literary imagination. Her goal, she states at the outset, is to “put forth an argument for extending the study of American literature…draw a map, so to speak, of a critical geography and use that map to open as much space for discovery, intellectual adventure, and close exploration as did the original charting of the New World—without the mandate for conquest.”
Author of Beloved, The Bluest Eye, Song of Solomon, and other vivid portrayals of black American experience, Morrison ponders the effect that living in a historically racialized society has had on American writing in the nineteenth and twentieth centuries. She argues that race has become a metaphor, a way of referring to forces, events, and forms of social decay, economic division, and human panic. Her compelling point is that the central characteristics of American literature individualism, masculinity, the insistence upon innocence coupled to an obsession with figurations of death and hell—are responses to a dark and abiding Africanist presence.
Through her investigation of black characters, narrative strategies, and idiom in the fiction of white American writers, Morrison provides a daring perspective that is sure to alter conventional notions about American literature. She considers Willa Cather and the impact of race on concept and plot; turns to Poe, Hawthorne, and Melville to examine the black force that figures so significantly in the literature of early America; and discusses the implications of the Africanist presence at the heart of Huckleberry Finn. A final chapter on Ernest Hemingway is a brilliant exposition of the racial subtext that glimmers beneath the surface plots of his fiction.
Written with the artistic vision that has earned her a preeminent place in modern letters, Playing in the Dark will be avidly read by Morrison admirers as well as by students, critics, and scholars of American literature.
Catherine and Darius Brubeck’s 1983 move to South Africa launched them on a journey that helped transform jazz education. Blending biography with storytelling, the pair recount their time at the University of KwaZulu-Natal, where they built a pioneering academic program in jazz music and managed and organized bands, concerts, and tours around the world.
The Brubecks and the musicians faced innumerable obstacles, from the intensification of apartheid and a lack of resources to the hardscrabble lives that forced even the most talented artists to the margins. Building a program grounded in multi-culturalism, Catherine and Darius encouraged black and white musicians to explore and expand the landscape of South African jazz together Their story details the sometimes wily, sometimes hilarious problem-solving necessary to move the institution forward while offering insightful portraits of South African jazz players at work, on stage, and providing a soundtrack to the freedom struggle and its aftermath.
Frank and richly detailed, Playing the Changes provides insiders’ accounts of how jazz intertwined with struggle and both expressed and resisted the bitter unfairness of apartheid-era South Africa.
The role of the fool is to provoke the powerful to question their convictions, preferably while avoiding a beating. Fools accomplish this not by hectoring their audience, but by broaching sensitive topics indirectly, often disguising their message in a joke or a tale. Writers and thinkers throughout history have adopted the fool’s approach, and here Ralph Lerner turns to six of them—Thomas More, Francis Bacon, Robert Burton, Pierre Bayle, Benjamin Franklin, and Edward Gibbon—to elucidate the strategies these men employed to persuade the heedless, the zealous, and the overly confident to pause and reconsider.
As Playing the Fool makes plain, all these men lived through periods marked by fanaticism, particularly with regard to religion and its relation to the state. In such a troubled context, advocating on behalf of skepticism and against tyranny could easily lead to censure, or even, as in More’s case, execution. And so, Lerner reveals, these serious thinkers relied on humor to move their readers toward a more reasoned understanding of the world and our place in it. At once erudite and entertaining, Playing the Fool is an eloquently thought-provoking look at the lives and writings of these masterly authors.
The phrase “Harlem in the 1920s” evokes images of the Harlem Renaissance, or of Marcus Garvey and soapbox orators haranguing crowds about politics and race. Yet the most ubiquitous feature of Harlem life between the world wars was the game of “numbers.” Thousands of wagers, usually of a dime or less, would be placed on a daily number derived from U.S. bank statistics. The rewards of “hitting the number,” a 600-to-1 payoff, tempted the ordinary men and women of the Black Metropolis with the chimera of the good life. Playing the Numbers tells the story of this illegal form of gambling and the central role it played in the lives of African Americans who flooded into Harlem in the wake of World War I.
For a dozen years the “numbers game” was one of America’s rare black-owned businesses, turning over tens of millions of dollars every year. The most successful “bankers” were known as Black Kings and Queens, and they lived royally. Yet the very success of “bankers” like Stephanie St. Clair and Casper Holstein attracted Dutch Schultz, Lucky Luciano, and organized crime to the game. By the late 1930s, most of the profits were being siphoned out of Harlem.
Playing the Numbers reveals a unique dimension of African American culture that made not only Harlem but New York City itself the vibrant and energizing metropolis it was. An interactive website allows readers to locate actors and events on Harlem’s streets.
A history of film distribution in the United States from the 1910s to the 1930s, concentrating on booking, circuiting, and packaging marketing practices.
Told not as a “golden age” narrative of films, stars, or individual studios but as an economic history of the industry’s film distribution practices, Playing the Percentages is the story of how Hollywood’s vertically integrated studio system came to be. Studying the history of distribution during the growth of Hollywood, Derek Long makes a case for the domination of the studio system as the result of struggles over distribution practices.
Through a combination of archival research, critical surveys of the film industry trade press, and economic analysis, Long uncovers a complex and ever-shifting system of wrangling between distributors and exhibitors. Challenging the overemphasis within scholarship on “block booking” as a monolithic distribution mode, and attending to distribution practices beyond simple circulation, Long highlights the crucial changes in film distribution brought about by live theater, the rise of features, and the transition to sound. Playing the Percentages is a comprehensive history of film distribution in the United States during the silent era that illustrates the importance of power struggles between distributors and exhibitors over booking, pricing, and playing time.
How gaming intersects with systems like history, bodies, and code
Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers.
Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail.
Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.
The spectacle of modern sport displays all the latest commercial and technological innovations, yet age-old religious concerns still thrive at the stadium. Coaches lead pre-game and post-game prayers, athletes give God the credit for home runs and touchdowns, and fans wave signs with biblical quotations and allusions. Like no other nation on earth, Americans eagerly blend their religion and sports. Playing with God traces this dynamic relationship from the Puritan condemnation of games as sinful in the seventeenth century to the near deification of athletic contests in our own day.
Early religious opposition to competitive sport focused on the immoderate enthusiasm of players and spectators, the betting on scores, and the preference for playing field over church on Sunday. Disapproval gradually gave way to acceptance when "wholesome recreation" for young men in crowded cities and soldiers in faraway fields became a national priority. Protestants led in the readjustment of attitudes toward sport; Catholics, Jews, Mormons, and Muslims followed. The Irish at Notre Dame, outstanding Jews in baseball, Black Muslims in the boxing ring, and born-again athletes at Liberty University represent the numerous negotiations and compromises producing the unique American mixture of religion and sport.
Winner, Association for Latin American Art-Arvey Foundation Book Award, 2022
More than a thousand years ago on the north coast of Peru, Indigenous Moche artists created a large and significant corpus of sexually explicit ceramic works of art. They depicted a diversity of sex organs and sex acts, and an array of solitary and interconnected human and nonhuman bodies. To the modern eye, these Moche “sex pots,” as Mary Weismantel calls them, are lively and provocative but also enigmatic creations whose import to their original owners seems impossible to grasp.
In Playing with Things, Weismantel shows that there is much to be learned from these ancient artifacts, not merely as inert objects from a long-dead past but as vibrant Indigenous things, alive in their own inhuman temporality. From a new materialist perspective, she fills the gaps left by other analyses of the sex pots in pre-Columbian studies, where sexuality remains marginalized, and in sexuality studies, where non-Western art is largely absent. Taking a decolonial approach toward an archaeology of sexuality and breaking with long-dominant iconographic traditions, this book explores how the pots "play jokes," "make babies," "give power," and "hold water,” considering the sex pots as actual ceramic bodies that interact with fleshly bodies, now and in the ancient past. A beautifully written study that will be welcomed by students as well as specialists, Playing with Things is a model for archaeological and art historical engagement with the liberating power of queer theory and Indigenous studies.
The relationship between actors and spectators has been of perennial interest to playwrights. The Roman playwright Plautus (ca. 200 BCE) was particularly adept at manipulating this relationship. Plautus allowed his actors to acknowledge freely the illusion in which they were taking part, to elicit laughter through humorous asides and monologues, and simultaneously to flatter and tease the spectators.
These metatheatrical techniques are the focus of Timothy J. Moore's innovative study of the comedies of Plautus. The first part of the book examines Plautus' techniques in detail, while the second part explores how he used them in the plays Pseudolus, Amphitruo, Curculio, Truculentus, Casina, and Captivi. Moore shows that Plautus employed these dramatic devices not only to entertain his audience but also to satirize aspects of Roman society, such as shady business practices and extravagant spending on prostitutes, and to challenge his spectators' preconceptions about such issues as marriage and slavery. These findings forge new links between Roman comedy and the social and historical context of its performance.
READERS
Browse our collection.
PUBLISHERS
See BiblioVault's publisher services.
STUDENT SERVICES
Files for college accessibility offices.
UChicago Accessibility Resources
home | accessibility | search | about | contact us
BiblioVault ® 2001 - 2024
The University of Chicago Press