“A brilliant, wide-ranging, and provocative analysis of the centrality of game worlds to modern computing: from Taylorism to the analytic challenges posed by the Vietnam War, from serial storytelling to Pong. Finally—an English translation of the works of one of the most important German media theorists. This book is sure to change new media theory in the English-speaking world, as it has in Germany.”
— Wendy Chun, Brown University
“Pias’s path-breaking book shows how computer games have neither been a deliberate invention nor a welcome innovation in the realm of our pastime. As the result of a complex web of conditions out of our control and agency, they came into our lives—and continue playing with us.”
— Hans Ulrich Gumbrecht, Stanford University