front cover of Interacting with Print
Interacting with Print
Elements of Reading in the Era of Print Saturation
The Multigraph Collective
University of Chicago Press, 2018
A thorough rethinking of a field deserves to take a shape that is in itself new. Interacting with Print delivers on this premise, reworking the history of print through a unique effort in authorial collaboration. The book itself is not a typical monograph—rather, it is a “multigraph,” the collective work of twenty-two scholars who together have assembled an alphabetically arranged tour of key concepts for the study of print culture, from Anthologies and Binding to Publicity and Taste.
Each entry builds on its term in order to resituate print and book history within a broader media ecology throughout the eighteenth and nineteenth centuries. The central theme is interactivity, in three senses: people interacting with print; print interacting with the non-print media that it has long been thought, erroneously, to have displaced; and people interacting with each other through print. The resulting book will introduce new energy to the field of print studies and lead to considerable new avenues of investigation.
 
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front cover of Travels in Intermediality
Travels in Intermediality
ReBlurring the Boundaries
Edited by Bernd Herzogenrath
Dartmouth College Press, 2012
How do fiction, film, music, the Internet, and plastic, performative, and fine arts negotiate their shapes, formats, and contents in our contemporary world? More important, how does their interaction shape their techniques of representation, strategies of communication, and forms of reception? In the light of these ongoing interactive (and intermedial) processes, the fields of cultural studies and American studies are challenged to restructure and reorganize themselves. Less interested in the mere fact of traditional art forms meeting new media such as film, video, and digital arts, this collection concentrates on the ways in which the fundamental theoretical constructs of the media have forever changed. This book offers the latest in global intermedial studies, including discussions of digital photography, comics and graphic novels, performance art, techno, hypertext, and video games.
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