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Acting the Part
Audience Participation in Performance
E. B. Hunter
University of Michigan Press, 2025
Acting the Part offers a paradigm for understanding how audiences participate in immersive theater, from physical spaces like the Globe in London to digital spaces like social virtual reality. Reading across twenty-first century productions of ancient Greek tragedies and William Shakespeare’s plays, E. B. Hunter proposes the concept of “enactivity” to describe the positionality audiences inhabit when their participation is critical to the narrative but cannot alter its intended course. This positionality is that of the archetype, the enactment of which is shaped by four production conditions: a historically resonant site, a canonical source, an immersive space, and a production-specific economy that incentivizes some behaviors and discourages others. At the heart of Acting the Part is a framework for identifying how a production’s management of these conditions gives rise to a range of archetypes, such as worshiper, sleuth, cinematographer, and others. Against the backdrop of an ever-increasing push for audience participation, Acting the Part sheds new light on the many ways in which productions shape that participation in real time.
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front cover of Enveloping Worlds
Enveloping Worlds
Toward a Discourse of Immersive Performance
E.B. Hunter and Scott Magelssen, Editors
University of Michigan Press, 2025
Enveloping Worlds is a collection of essays that analyzes the phenomenon of immersive, participatory performance as it has developed in the US. As this collection demonstrates, immersive performance offers three-dimensional multisensory experiences, inviting audience members to be participants in the unfolding of the story, and challenging pre-existing ideas about the function of performance and entertainment. Enveloping Worlds questions audience agency and choice, the space and boundaries of performance, modes of immersion, empathy and engagement, and ethical considerations through fifteen essays. 

Case studies in the volume include the Choctaw Cultural Center in Oklahoma and Choctaw sovereignty; a Black artist’s autoethnographic performance challenging White audiences’ entitlement to full inclusion; Immersive Van Gogh experiences and their scenographers; telephone performance during the COVID-19 lockdowns; Diane Paulus’s The Donkey Show; the Battle of Atlanta panorama; an antebellum-themed department store display from the 1920s; escape rooms at Disney Parks; remotely staged plays about aging and dementia; tiki bars; anachronistic costuming at Renaissance Festivals; the technologies that shape the boundaries of immersive worlds; and tabletop role-playing games. Taken together, these essays contribute a rich discussion of immersive performance across radically different contexts, offering analytical models and terminology with which to clarify and advance this emergent discourse.
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