Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control
In postwar Italy, a group of visionary artists used emergent computer technologies as both tools of artistic production and a means to reconceptualize the dynamic interrelation between individual freedom and collectivity. Working contrary to assumptions that the rigid, structural nature of programming limits subjectivity, this book traces the multifaceted practices of these groundbreaking artists and their conviction that technology could provide the conditions for a liberated social life.
Situating their developments within the context of the Cold War and the ensuing crisis among the Italian left, Arte Programmata describes how Italy’s distinctive political climate fueled the group’s engagement with computers, cybernetics, and information theory. Creating a broad range of immersive environments, kinetic sculptures, domestic home goods, and other multimedia art and design works, artists such as Bruno Munari, Enzo Mari, and others looked to the conceptual frameworks provided by this new technology to envision a way out of the ideological impasses of the age.
Showcasing the ingenuity of Italy’s earliest computer-based art, this study highlights its distinguishing characteristics while also exploring concurrent developments across the globe. Centered on the relationships between art, technology, and politics, Arte Programmata considers an important antecedent to the digital age.
The pixelated rectangle we spend most of our day staring at in silence is not the television as many long feared, but the computer—the ubiquitous portal of work and personal lives. At this point, the computer is almost so common we don’t notice it in our view. It’s difficult to envision that not that long ago it was a gigantic, room-sized structure only to be accessed by a few inspiring as much awe and respect as fear and mystery. Now that the machine has decreased in size and increased in popular use, the computer has become a prosaic appliance, little-more noted than a toaster. These dramatic changes, from the daunting to the ordinary, are captured in Computer by design historian Paul Atkinson.
Here, Atkinson chronicles the changes in physical design of the computer and shows how these changes in design are related to changes in popular attitude. Atkinson is fascinated by how the computer has been represented and promoted in advertising. For example, in contrast to ads from the 1970s and ’80s, today’s PC is very PC—genderless, and largely status free. Computer also considers the role of the computer as a cultural touchstone, as evidenced by its regular appearance in popular culture, including the iconography of the space age, HAL from 2001: A Space Odyssey, James Bond’s gadgetry, and Stars War and Star Trek.
Computer covers many issues ignored by other histories of computing, which have focused on technology and the economics involved in their production, but rarely on the role of fashion in the physical design and promotion of computers and their general reception. The book will appeal to professionals and students of design and technology as well as those interested in the history of computers and how they have shaped—and been shaped by—our lives.
In a field choked with seemingly impenetrable jargon, Philip N. Johnson-Laird has done the impossible: written a book about how the mind works that requires no advance knowledge of artificial intelligence, neurophysiology, or psychology. The mind, he says, depends on the brain in the same way as the execution of a program of symbolic instructions depends on a computer, and can thus be understood by anyone willing to start with basic principles of computation and follow his step-by-step explanations.
The author begins with a brief account of the history of psychology and the birth of cognitive science after World War II. He then describes clearly and simply the nature of symbols and the theory of computation, and follows with sections devoted to current computational models of how the mind carries out all its major tasks, including visual perception, learning, memory, the planning and control of actions, deductive and inductive reasoning, and the formation of new concepts and new ideas. Other sections discuss human communication, meaning, the progress that has been made in enabling computers to understand natural language, and finally the difficult problems of the conscious and unconscious mind, free will, needs and emotions, and self-awareness. In an envoi, the author responds to the critics of cognitive science and defends the computational view of the mind as an alternative to traditional dualism: cognitive science integrates mind and matter within the same explanatory framework.
This first single-authored introduction to cognitive science will command the attention of students of cognitive science at all levels including psychologists, linguists, computer scientists, philosophers, and neuroscientists--as well as all readers curious about recent knowledge on how the mind works.
The first edition of Purity in Print documented book censorship in America from the 1870s to the 1930s, embedding it within the larger social and cultural history of the time. In this second edition, Boyer adds two new chapters carrying his history forward to the beginning of the twenty-first century.
READERS
Browse our collection.
PUBLISHERS
See BiblioVault's publisher services.
STUDENT SERVICES
Files for college accessibility offices.
UChicago Accessibility Resources
home | accessibility | search | about | contact us
BiblioVault ® 2001 - 2024
The University of Chicago Press