front cover of Kids' Media Culture
Kids' Media Culture
Marsha Kinder, ed.
Duke University Press, 1999
Television shows, comic strips, video games, and other forms of media directed at children are the subject of frequent and rancorous debate. In Kids’ Media Culture some of the most prominent cultural theorists of children’s media join forces with exciting new voices in the field to consider the production and consumption of media aimed at children. What’s good for kids and what’s merely exploitive? Are shows that attempt to level the socioeconomic playing field by educating children effective? The essays in this anthology tackle these questions and pose provocative new questions of their own.
As part of their argument that children’s reactions to mass media are far more complex and dynamic than previously thought, contributors examine the rise of mass media in postwar America. They explore how books, cartoons, and television shows of the 1950s and 1960s—such as Lassie and Dennis the Menace—helped redefine American identity and export an image of a particularly American optimism and innocence worldwide. Other essays take up the controversies surrounding such shows as Sesame Street, My So-Called Life, and Mighty Morphin Power Rangers. After discussing the differences in how children and adults react to such programs, the collection focuses on television in schools and the ways that mass media convey messages about gender and socialization.
Kids’ Media Culture makes clear that children are active, engaged participants in the media culture surrounding them. This volume will be compelling reading for those interested in television and cultural studies as well as anyone interested in children’s education and welfare.

Contributors
. Heather Gilmour, Sean Griffin, Heather Hendershot, Henry Jenkins, Yasmin B. Kafai, Jyotsna Kapur, Marsha Kinder, Susan Murray, Elissa Rashkin, Ellen Seiter, Lynn Spigel, Karen Orr Vered
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Kill the Overseer!
The Gamification of Slave Resistance
Sarah Juliet Lauro
University of Minnesota Press, 2020

Explores the representation of slave revolt in video games—and the trouble with making history playable

Kill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and “gamify” slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave’s choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. In this work, Sarah Juliet Lauro questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin’s Creed, and Freedom Cry ought to trouble us as a further commodification of slavery’s victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. 

Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.

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Killer Apps
War, Media, Machine
Jeremy Packer and Joshua Reeves
Duke University Press, 2020
In Killer Apps Jeremy Packer and Joshua Reeves provide a detailed account of the rise of automation in warfare, showing how media systems are central to building weapons systems with artificial intelligence in order to more efficiently select and eliminate military targets. Drawing on the insights of a wide range of political and media theorists, Packer and Reeves develop a new theory for understanding how the intersection of media and military strategy drives today's AI arms race. They address the use of media to search for enemies in their analyses of the history of automated radar systems, the search for extraterrestrial life, and the development of military climate science, which treats the changing earth as an enemy. As the authors demonstrate, contemporary military strategy demands perfect communication in an evolving battlespace that is increasingly inhospitable to human frailties, necessitating humans' replacement by advanced robotics, machine intelligence, and media systems.
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Killer Fat
Media, Medicine, and Morals in the American "Obesity Epidemic”
Boero, Natalie
Rutgers University Press, 2013

In the past decade, obesity has emerged as a major public health concern in the United States  and abroad. At the federal, state, and local level, policy makers have begun drafting a range of policies to fight a war against fat, including body-mass index (BMI) report cards, “snack taxes,” and laws to control how fast food companies market to children. As an epidemic, obesity threatens to weaken the health, economy, and might of the most powerful nation in the world.

In Killer Fat, Natalie Boero examines how and why obesity emerged as a major public health concern and national obsession in recent years. Using primary sources and in-depth interviews, Boero enters the world of bariatric surgeries, Weight Watchers, and Overeaters Anonymous to show how common expectations of what bodies are supposed to look like help to determine what sorts of interventions and policies are considered urgent in containing this new kind of disease.

Boero argues that obesity, like the traditional epidemics of biological contagion and mass death, now incites panic, a doomsday scenario that must be confronted in a struggle for social stability. The “war” on obesity, she concludes, is a form of social control. Killer Fat ultimately offers an alternate framing of the nation’s obesity problem based on the insights of the “Health at Every Size” movement.

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Kurt Baschwitz
A Pioneer of Communication Studies and Social Psychology
Jaap van Ginneken
Amsterdam University Press, 2018
In this accessible, unique study of a forgotten but noteworthy figure, the author tells the story of the life of Kurt Baschwitz (1886—1968), a scholar who fled from the Nazis. He wrote six books, never translated into English, on four related themes: the press, propaganda, politics, and persecution. Baschwitz independently developed concepts that are now seen as key to communication science and socialpsychology, and the author places Baschwitz’s ideas in the wider context of his dramatic life and times.
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