front cover of Game
Game
Animals, Video Games, and Humanity
Tom Tyler
University of Minnesota Press, 2022

A playful reflection on animals and video games, and what each can teach us about the other
 

Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both.

Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more.

Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

[more]

front cover of Glassworks
Glassworks
The Art of Frederick Birkhill
Samantha De Tillio
The Artist Book Foundation, 2020
Glass as an art form has an ancient tradition; the archaeological record suggests that artisans in Egypt and Mesopotamia were fabricating glass vessels and ornaments during the fourth millennium BCE. Its durable nature, range of colors, malleability, and most of all, its optical transparency are qualities that have made glass a premiere art medium. Over a lifetime, Frederick Birkhill (1951–2023) has explored the unique qualities of glass and the numerous techniques and intricacies of working with it. The result of these decades of study is a body of work that is extraordinary in scope, technical expertise, and sheer virtuosity. The Artist Book Foundation is delighted to present a new monograph honoring this gifted artist: Glassworks: The Art of Frederick Birkhill. From his time in England at Burleighfield House, the studio of stained-glass artist Patrick Reyntiens, to his unprecedented visit to Lauscha, the village in the former East Germany famous for both its art and scientific glass production, and his subsequent career as an explorer, teacher, and master of the glass arts, Birkhill has devoted himself to furthering the appreciation of the medium and sharing his vast experience with colleagues, collectors, and students. His works appear in numerous museum collections, including those of The Corning Museum of Glass, the Museum of Arts and Design, the Mint Museum, the Detroit Institute of Arts, and the Smithsonian. Complementing the scholarly contributions by authors with significant backgrounds in the glass arts, the book features in its extensive plate section the lavish photography of Henry Leutwyler, which offers readers an opportunity to examine the complex details and artistic mastery of Birkhill’s oeuvre. In addition, the monograph offers a glossary of glass-art terms, a detailed chronology of the artist’s life, his extensive exhibition history, and a list of the numerous awards he has received. For those who are passionate about the glass arts, this monograph is a feast for the eyes.
[more]

front cover of Glossary of Typesetting Terms
Glossary of Typesetting Terms
Richard Eckersley, Richard Angstadt, Charles M. Ellertson, and Richard Hendel
University of Chicago Press, 1994
Glossary of Typesetting Terms is an up-to-date reference book on the craft of typography. It organizes a dictionary and a style guide into a single, one-stop resource.

Prepared by a team of leading professionals—a designer, an editor, compositors, and production managers—this glossary will be valuable to anyone who works in publishing or printing for its definitions of typographical terms and concise treatment of typographical style.

The glossary adds important details to discussions of typography that are covered more generally in editorial style guides such as The Chicago Manual of Style. It is indispensable to anyone who prepares text for a living, including those who implement their own typesetting decisions with the aid of word-processing and page-layout software.

This manual furnishes a common technical vocabulary for specialists and nonspecialists alike. More than 900 entries provide up-to-date meanings for traditional terms like kerning,bleed, and thumbnail and definitions of new phrases like global search and replace,H & J (hyphenation and justification), and idiot file that have been developed to describe the role of computer technology in typesetting.

Eight appendixes offer additional guidance. The house style sheets of a major typesetter provide a sample checklist of items that affect the way in which words are composed into professional-quality type. Other appendixes cover families of type, the parts of a book, diagrams of the parts of a letter, coding and marking a manuscript in the precise language of typesetters, writing specifications for tables, proofreaders’ marks, and special characters.

No other reference book makes the vocabulary and practices of contemporary typesetting so accessible.
[more]

front cover of Gloves
Gloves
An Intimate History
Anne Green
Reaktion Books, 2021
A captivating history of gloves both real and mythical, practical and high fashion.
 
This beautifully illustrated history of gloves draws on examples from across the world to explore their cultural significance. From hand-knitted mittens to exquisitely embroidered confections, and from the three-fingered gloves of medieval shepherds to Bluetooth-enabled examples that function like a mobile phone, gloves’ extraordinary variety is a tribute to human ingenuity. So, too, is the remarkable diversity of their—often contradictory—cultural associations. They have been linked to honor, identity, and status, but also to decadence and deceit. In this book, Anne Green discusses gloves both as material objects with their own fascinating history and as fictional creations in folktales, literature, films, etiquette manuals, paintings, and advertisements. Looking to the runway, Green even explores their recent resurgence as objects of high fashion.
[more]

logo for American Library Association
Going Mobile
Developing Apps for Your Library Using Basic HTML Programming
Scott American Library Association
American Library Association, 2012

front cover of Governing by Design
Governing by Design
Architecture, Economy, and Politics in the Twentieth Century
Aggregate
University of Pittsburgh Press, 2012

Governing by Design offers a unique perspective on twentieth-century architectural history. It disputes the primacy placed on individuals in the design and planning process and instead looks to the larger influences of politics, culture, economics, and globalization to uncover the roots of how our built environment evolves.

In these chapters, historians offer their analysis on design as a vehicle for power and as a mediator of social currents. Power is defined through a variety of forms: modernization, obsolescence, technology, capital, ergonomics, biopolitics, and others. The chapters explore the diffusion of power through the establishment of norms and networks that frame human conduct, action, identity, and design. They follow design as it functions through the body, in the home, and at the state and international level.

Overall, Aggregate views the intersection of architecture with the human need for what Foucault termed “governmentality”—societal rules, structures, repetition, and protocols—as a way to provide security and tame risk.  Here, the conjunction of power and the power of design reinforces governmentality and infuses a sense of social permanence despite the exceedingly fluid nature of societies and the disintegration of cultural memory in the modern era.

[more]

logo for Harvard University Press
Graphesis
Visual Forms of Knowledge Production
Johanna Drucker
Harvard University Press, 2014

In our current screen-saturated culture, we take in more information through visual means than at any point in history. The computers and smart phones that constantly flood us with images do more than simply convey information. They structure our relationship to information through graphical formats. Learning to interpret how visual forms not only present but produce knowledge, says Johanna Drucker, has become an essential contemporary skill.

Graphesis provides a descriptive critical language for the analysis of graphical knowledge. In an interdisciplinary study fusing digital humanities with media studies and graphic design history, Drucker outlines the principles by which visual formats organize meaningful content. Among the most significant of these formats is the graphical user interface (GUI)—the dominant feature of the screens of nearly all consumer electronic devices. Because so much of our personal and professional lives is mediated through visual interfaces, it is important to start thinking critically about how they shape knowledge, our behavior, and even our identity.

Information graphics bear tell-tale signs of the disciplines in which they originated: statistics, business, and the empirical sciences. Drucker makes the case for studying visuality from a humanistic perspective, exploring how graphic languages can serve fields where qualitative judgments take priority over quantitative statements of fact. Graphesis offers a new epistemology of the ways we process information, embracing the full potential of visual forms and formats of knowledge production.

[more]


Send via email Share on Facebook Share on Twitter