Contents
Letter from the Editor: Time’s Up | Tiffany Funk
Exponential Backlogs, or a Short Game Manifesto | Chaz Evans
Artists as Assets: Labor and Capital in the Unity Asset Store | D’An Knowles Ball
Racial Architecture: Building the FGC | Uche Anomnachi
Multiball and Multiplicity: Suzanne Ciani and The Voice of Xenon | Chris Reeves
Creating Game History: Intertextuality and the Formation of a Collective Memory of Games | Regina Siewald
Stealth Algorithms: Hito Steyerl’s Encoding of Metal Gear into her Factory of the Sun | Andrew Bailey
Life as We Don’t Know It: Cyclical Time and Collectives in Horizon: Zero Dawn | Alexandre Paquet